Stage
class Stage extends Layer
    The stage manages all the layers in its scene tree.
Summary
Properties from Stage
| Array<Layer> | 
                 Found layers  | 
            
| boolean | 
                 Flags that this is a stage!  | 
            
Methods from Stage
| void | 
                 | 
            
| void | 
                 This should be called before rendering for resolving items in the scene tree to their layers.  | 
            
Properties inherited from Layer
| ArrayLike<number> | 
                 The background color to clear the layer.  | 
            
| Group | 
                 The group of DisplayObjects that are rendered within this layer  | 
            
| boolean | 
                 Flags that this container is a layer!  | 
            
| LayerTextureCache | 
                 The texture manager used when rendering into a layer render-texture.  | 
            
| boolean | 
                 This will enable double buffering for this layer.  | 
            
| boolean | 
                 Flags whether this layer should render into a render-texture.  | 
            
Properties inherited from Container
| T[] | 
                 | 
            
| number | 
                 The height of the Container, setting this will actually modify the scale to achieve the value set.  | 
            
| boolean | 
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| boolean | 
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| boolean | 
                 Should children be sorted by zIndex at the next updateTransform call.  | 
            
| number | 
                 The width of the Container, setting this will actually modify the scale to achieve the value set.  | 
            
Properties inherited from DisplayObject
Methods inherited from Layer
| void | 
                 This should be called when the layer is found while traversing the scene for updating object-layer association.  | 
            
| void | 
                 This should be called when the full subtree of the layer has been traversed while updating the stage's scene.  | 
            
| void | 
                 | 
            
| void | 
                 you can override this method for this particular layer, if you want  | 
            
| PIXI.RenderTexture | 
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| void | 
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| void | 
                 | 
            
| void | 
                 Cleans up the renderer after this layer is rendered.  | 
            
| boolean | 
                 Prepares the renderer for this layer.  | 
            
Methods inherited from Container
Methods inherited from DisplayObject
Inherited Events from Container
Inherited Events from DisplayObject
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                 Capture phase equivalent of   | 
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                 Fired when the mouse pointer is moved over a DisplayObject and its descendant's hit testing boundaries.  | 
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                 Fired when the mouse pointer exits a DisplayObject and its descendants.  | 
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                 Fired when the pointer is moved over a DisplayObject and its descendant's hit testing boundaries.  | 
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                 Fired when the pointer leaves the hit testing boundaries of a DisplayObject and its descendants.  | 
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| PIXI.FederatedWheelEvent | 
                 Fired when a the user scrolls with the mouse cursor over a DisplayObject.  | 
            
| PIXI.FederatedWheelEvent | 
                 Capture phase equivalent of   | 
            
Public Properties
Public Methods
clear() → {void}
  
  
  clears all display lists that were used in last rendering session please clear it when you stop using this displayList, otherwise you may have problems with GC in some cases
| Type | Description | 
|---|---|
| void | 
updateStage() → {void}
  
  This should be called before rendering for resolving items in the scene tree to their layers.
If your scene's root is a Stage, then the ILayerRenderer mixin will automatically call it.
| Type | Description | 
|---|---|
| void |