PIXI.filters.RGBSplitFilter

class RGBSplitFilter extends PIXI.Filter

An RGB Split Filter.
originalfilter

See:

Constructor


new PIXI.filters.RGBSplitFilter(red: PIXI.Point | number<Array>, green: PIXI.Point | number<Array>, blue: PIXI.Point | number<Array>) → {}
Parameters:
Name Type Attributes Default Description
red PIXI.Point | number<Array>

<optional>

[-10,0]

Red channel offset

green PIXI.Point | number<Array>

<optional>

[0, 10]

Green channel offset

blue PIXI.Point | number<Array>

<optional>

[0, 0]

Blue channel offset

Summary


Properties from RGBSplitFilter

PIXI.Point | number<Array>
blue

Blue offset.

PIXI.Point | number<Array>
green

Green channel offset.

PIXI.Point | number<Array>
red

Red channel offset.

Properties inherited from Filter

boolean
autoFit = true
PIXI.BLEND_MODES
blendMode = PIXI.BLEND_MODES.NORMAL
boolean
enabled

If enabled is true the filter is applied, if false it will not.

boolean
legacy
PIXI.MSAA_QUALITY
multisample

The samples of the filter.

number
padding
number
resolution
PIXI.State
state

The WebGL state the filter requires to render.

Properties inherited from Shader

PIXI.Program
program

Program that the shader uses.

Dict<any>
uniforms

Methods inherited from Filter

void
apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES, _currentState: object)

Public Properties


blue RGBSplitFilter.ts:61
blue: PIXI.Point | number<Array>

Blue offset.

green RGBSplitFilter.ts:47
green: PIXI.Point | number<Array>

Green channel offset.

red RGBSplitFilter.ts:33
red: PIXI.Point | number<Array>

Red channel offset.


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