BlendFilter
class BlendFilter extends BackdropFilter
A blend filter is a special kind of BackdropFilter that is used to implement additional blend modes.
The blend filter takes in a IBlendShaderParts and integrates that code in its shader template to blend the source and destination colors.
The backdrop texture uniform for blend filters is "uBackdrop"
.
Constructor
new BlendFilter(shaderParts: IBlendShaderParts) → {}
Name | Type | Description |
---|---|---|
shaderParts | IBlendShaderParts |
The blending code shader part. |
Summary
Properties inherited from BackdropFilter
string |
The name of the uniform for the backdrop texture. |
Float32Array |
If non-null, @pixi/picture will clear the filter's output framebuffer with this RGBA color. |
Properties inherited from Filter
boolean |
|
PIXI.BLEND_MODES |
|
boolean |
If enabled is true the filter is applied, if false it will not. |
boolean |
|
PIXI.MSAA_QUALITY |
The samples of the filter. |
number |
|
number |
|
PIXI.State |
The WebGL state the filter requires to render. |
Properties inherited from Shader
PIXI.Program |
Program that the shader uses. |
Dict<any> |
|
Methods inherited from Filter
void |
|