BackdropFilter
class BackdropFilter extends PIXI.Filter
This filter uses a backdrop texture to calculate the output colors.
A backdrop filter can use existing colors in the destination framebuffer to calculate the output colors. It does not need to rely on in-built blend modes to do those calculations.
Constructor
new BackdropFilter() → {}
This filter uses a backdrop texture to calculate the output colors.
Summary
Properties from BackdropFilter
string |
The name of the uniform for the backdrop texture. |
Float32Array |
If non-null, @pixi/picture will clear the filter's output framebuffer with this RGBA color. |
Properties inherited from Filter
boolean |
|
PIXI.BLEND_MODES |
|
boolean |
If enabled is true the filter is applied, if false it will not. |
boolean |
|
PIXI.MSAA_QUALITY |
The samples of the filter. |
number |
|
number |
|
PIXI.State |
The WebGL state the filter requires to render. |
Properties inherited from Shader
PIXI.Program |
Program that the shader uses. |
Dict<any> |
|
Methods inherited from Filter
void |
|
Public Properties
backdropUniformName: string = undefined
The name of the uniform for the backdrop texture.
clearColor: Float32Array = undefined
If non-null, @pixi/picture will clear the filter's output framebuffer with this RGBA color.