PIXI.filters.OutlineFilter
class OutlineFilter extends PIXI.Filter
OutlineFilter, originally by mishaa
http://www.html5gamedevs.com/topic/10640-outline-a-sprite-change-certain-colors/?p=69966
http://codepen.io/mishaa/pen/emGNRB


someSprite.filters = [new OutlineFilter(2, 0x99ff99)];
Constructor
new PIXI.filters.OutlineFilter(thickness: number, color: number, quality: number) → {}
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
| thickness | number |
<optional> |
1 |
The tickness of the outline. Make it 2 times more for resolution 2 |
| color | number |
<optional> |
0x000000 |
The color of the outline. |
| quality | number |
<optional> |
0.1 |
The quality of the outline from |
Summary
Properties from OutlineFilter
| number |
The maximum number of samples for rendering outline. |
| number |
The minimum number of samples for rendering outline. |
| number |
|
| number |
|
Properties inherited from Filter
| boolean |
|
| PIXI.BLEND_MODES |
|
| boolean |
If enabled is true the filter is applied, if false it will not. |
| boolean |
|
| PIXI.MSAA_QUALITY |
The samples of the filter. |
| number |
|
| number |
|
| PIXI.State |
The WebGL state the filter requires to render. |
Properties inherited from Shader
| PIXI.Program |
Program that the shader uses. |
| Dict<any> |
|
Methods inherited from Filter
| void |
|
Public Properties
static MAX_SAMPLES: number = 100
The maximum number of samples for rendering outline.
static MIN_SAMPLES: number = 1
The minimum number of samples for rendering outline.