MASK_CHANNEL
MASK_CHANNEL
The RGBA channel for MaskFilter to use to detect the mask region.
When applying a MaskFilter to a mask DisplayObject, the object should render into that channel. For example, if using the alpha channel - the mask should render with alpha 1.0 where-ever the mask region is.
Summary
Properties from MASK_CHANNEL
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Public Properties
static ALPHA: number
static BLUE: number
static GREEN: number
static RED: number