PIXI.Circle
class Circle
The Circle object is used to help draw graphics and can also be used to specify a hit area for displayObjects.
Constructor
new PIXI.Circle(x: number, y: number, radius: number) → {}
Name | Type | Default | Description |
---|---|---|---|
x | number | 0 |
The X coordinate of the center of this circle |
y | number | 0 |
The Y coordinate of the center of this circle |
radius | number | 0 |
The radius of the circle |
Summary
Properties from Circle
number |
|
SHAPES.CIRC |
|
number |
|
number |
|
Methods from Circle
Public Properties
radius: number = 0
type: SHAPES.CIRC = PIXI.SHAPES.CIRC
The type of the object, mainly used to avoid instanceof
checks
x: number = 0
y: number = 0
Public Methods
clone() → {PIXI.Circle}
Creates a clone of this Circle instance
Type | Description |
---|---|
PIXI.Circle |
A copy of the Circle |
contains(x: number, y: number) → {boolean}
Checks whether the x and y coordinates given are contained within this circle
Name | Type | Description |
---|---|---|
x | number |
The X coordinate of the point to test |
y | number |
The Y coordinate of the point to test |
Type | Description |
---|---|
boolean |
Whether the x/y coordinates are within this Circle |
getBounds() → {PIXI.Rectangle}
Returns the framing rectangle of the circle as a Rectangle object
Type | Description |
---|---|
PIXI.Rectangle |
The framing rectangle |