PIXI.TextureUvs
protected class TextureUvs
Stores a texture's frame in UV coordinates, in
which everything lies in the rectangle [(0,0), (1,0), (1,1), (0,1)]
.
Corner | Coordinates |
---|---|
Top-Left | (x0,y0) |
Top-Right | (x1,y1) |
Bottom-Right | (x2,y2) |
Bottom-Left | (x3,y3) |
Summary
Properties from TextureUvs
number |
X-component of top-left corner |
number |
X-component of top-right corner |
number |
X-component of bottom-right corner |
number |
X-component of bottom-left corner |
number |
Y-component of top-left corner |
number |
Y-component of top-right corner |
number |
Y-component of bottom-right corner |
number |
Y-component of bottom-right corner |
Methods from TextureUvs
void |
|
Public Properties
Protected Methods
protected set(frame: PIXI.Rectangle, baseFrame: ISize, rotate: number) → {void}
Sets the texture Uvs based on the given frame information.
Name | Type | Description |
---|---|---|
frame | PIXI.Rectangle |
The frame of the texture |
baseFrame | ISize |
The base frame of the texture |
rotate | number |
Rotation of frame, see PIXI.groupD8 |
Type | Description |
---|---|
void |