PIXI.GLFramebuffer

class GLFramebuffer

Internal framebuffer for WebGL context.

Summary


Properties from GLFramebuffer

PIXI.Framebuffer
blitFramebuffer
number
dirtyFormat

Latest known version of framebuffer format.

number
dirtyId

Latest known version of framebuffer.

number
dirtySize

Latest known version of framebuffer size.

WebGLFramebuffer
framebuffer

The WebGL framebuffer.

number
mipLevel

Store the current mipmap of the textures the framebuffer will write too.

WebGLRenderbuffer
msaaBuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

PIXI.MSAA_QUALITY
multisample

Detected AA samples number.

WebGLRenderbuffer
stencil

Stencil+depth , usually costs 32bits per pixel.

Public Properties


blitFramebuffer GLFramebuffer.ts:23
blitFramebuffer: PIXI.Framebuffer

In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

dirtyFormat GLFramebuffer.ts:32
dirtyFormat: number

Latest known version of framebuffer format.

dirtyId GLFramebuffer.ts:29
dirtyId: number

Latest known version of framebuffer.

dirtySize GLFramebuffer.ts:35
dirtySize: number

Latest known version of framebuffer size.

framebuffer GLFramebuffer.ts:11
framebuffer: WebGLFramebuffer

The WebGL framebuffer.

mipLevel GLFramebuffer.ts:38
mipLevel: number

Store the current mipmap of the textures the framebuffer will write too.

msaaBuffer GLFramebuffer.ts:20
msaaBuffer: WebGLRenderbuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

multisample GLFramebuffer.ts:17
multisample: PIXI.MSAA_QUALITY

Detected AA samples number.

stencil GLFramebuffer.ts:14
stencil: WebGLRenderbuffer

Stencil+depth , usually costs 32bits per pixel.


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