PIXI.AbstractRenderer

class AbstractRenderer extends PIXI.utils.EventEmitter

The AbstractRenderer is the base for a PixiJS Renderer. It is extended by the PIXI.CanvasRenderer and PIXI.Renderer which can be used for rendering a PixiJS scene.

Constructor


new PIXI.AbstractRenderer(type: PIXI.RENDERER_TYPE, options: IRendererOptions) → {}
Parameters:
Name Type Attributes Default Description
type PIXI.RENDERER_TYPE

The renderer type.

options IRendererOptions

<optional>

The optional renderer parameters.

options.width number

<optional>

800

The width of the screen.

options.height number

<optional>

600

The height of the screen.

options.view HTMLCanvasElement

<optional>

The canvas to use as a view, optional.

options.useContextAlpha boolean

<optional>

true

Pass-through value for canvas' context alpha property. If you want to set transparency, please use backgroundAlpha. This option is for cases where the canvas needs to be opaque, possibly for performance reasons on some older devices.

options.autoDensity boolean

<optional>

false

Resizes renderer view in CSS pixels to allow for resolutions other than 1.

options.antialias boolean

<optional>

false

Sets antialias

options.resolution number

<optional>

PIXI.settings.RESOLUTION

The resolution / device pixel ratio of the renderer.

options.preserveDrawingBuffer boolean

<optional>

false

Enables drawing buffer preservation, enable this if you need to call toDataUrl on the WebGL context.

options.clearBeforeRender boolean

<optional>

true

This sets if the renderer will clear the canvas or not before the new render pass.

options.backgroundColor number

<optional>

0x000000

The background color of the rendered area (shown if not transparent).

options.backgroundAlpha number

<optional>

1

Value from 0 (fully transparent) to 1 (fully opaque).

Public Properties


autoDensity AbstractRenderer.ts:154
autoDensity: boolean = --

Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.

backgroundAlpha AbstractRenderer.ts:430
backgroundAlpha: number

The background color alpha. Setting this to 0 will make the canvas transparent.

backgroundColor AbstractRenderer.ts:414
backgroundColor: number

The background color to fill if not transparent

clearBeforeRender AbstractRenderer.ts:167
clearBeforeRender: boolean

This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set.

height AbstractRenderer.ts:251
height: number = 600

Same as view.height, actual number of pixels in the canvas by vertical.

options AbstractRenderer.ts:111
options: object

The supplied constructor options.

plugins AbstractRenderer.ts:219
plugins: object

Collection of plugins.

preserveDrawingBuffer AbstractRenderer.ts:160
preserveDrawingBuffer: boolean

The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.

resolution AbstractRenderer.ts:140
resolution: number = PIXI.settings.RESOLUTION

The resolution / device pixel ratio of the renderer.

screen AbstractRenderer.ts:126
screen: PIXI.Rectangle

Measurements of the screen. (0, 0, screenWidth, screenHeight).

Its safe to use as filterArea or hitArea for the whole stage.

type AbstractRenderer.ts:118
type: number = PIXI.RENDERER_TYPE.UNKNOWN

The type of the renderer.

See: PIXI.RENDERER_TYPE
useContextAlpha AbstractRenderer.ts:147
useContextAlpha: boolean

Pass-thru setting for the canvas' context alpha property. This is typically not something you need to fiddle with. If you want transparency, use backgroundAlpha.

view AbstractRenderer.ts:134
view: HTMLCanvasElement

The canvas element that everything is drawn to.

width AbstractRenderer.ts:240
width: number = 800

Same as view.width, actual number of pixels in the canvas by horizontal.

Protected Properties


_backgroundColor AbstractRenderer.ts:178
protected _backgroundColor: number = 0

The background color as a number.

_backgroundColorRgba AbstractRenderer.ts:185
protected _backgroundColorRgba: Array<number>

The background color as an [R, G, B, A] array.

_backgroundColorString AbstractRenderer.ts:192
protected _backgroundColorString: string = "#000000"

The background color as a string.

_lastObjectRendered AbstractRenderer.ts:212
protected _lastObjectRendered: PIXI.DisplayObject = undefined

The last root object that the renderer tried to render.

Public Methods


addSystem AbstractRenderer.ts:372
addSystem(ClassRef: ISystemConstructor, name: string) → {this}

Adds a new system to the renderer.

Parameters:
Name Type Description
ClassRef ISystemConstructor

Class reference

name string

Property name for system

Returns:
Type Description
this

Return instance of renderer

destroy AbstractRenderer.ts:382
destroy(removeView: boolean) → {void}

Removes everything from the renderer and optionally removes the Canvas DOM element.

Parameters:
Name Type Attributes Default Description
removeView boolean

<optional>

false

Removes the Canvas element from the DOM.

Returns:
Type Description
void
generateTexture AbstractRenderer.ts:295
generateTexture(displayObject: PIXI.IRenderableObject, options: object) → {PIXI.RenderTexture}

Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.

Parameters:
Name Type Attributes Description
displayObject PIXI.IRenderableObject

The displayObject the object will be generated from.

options object

<optional>

Generate texture options.

options.scaleMode PIXI.SCALE_MODES

The scale mode of the texture.

options.resolution number

The resolution / device pixel ratio of the texture being generated.

options.region PIXI.Rectangle

The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

options.multisample PIXI.MSAA_QUALITY

The number of samples of the frame buffer.

Returns:
Type Description
PIXI.RenderTexture

A texture of the graphics object.

generateTexture AbstractRenderer.ts:310
generateTexture(displayObject: PIXI.IRenderableObject, scaleMode: PIXI.SCALE_MODES, resolution: number, region: PIXI.Rectangle) → {PIXI.RenderTexture}
Deprecated: Since 6.1.0

Please use the options argument instead.

Parameters:
Name Type Attributes Description
displayObject PIXI.IRenderableObject

The displayObject the object will be generated from.

scaleMode PIXI.SCALE_MODES

<optional>

The scale mode of the texture.

resolution number

<optional>

The resolution / device pixel ratio of the texture being generated.

region PIXI.Rectangle

<optional>

The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

Returns:
Type Description
PIXI.RenderTexture

A texture of the graphics object.

resize AbstractRenderer.ts:262
resize(desiredScreenWidth: number, desiredScreenHeight: number) → {void}

Resizes the screen and canvas as close as possible to the specified width and height. Canvas dimensions are multiplied by resolution and rounded to the nearest integers. The new canvas dimensions divided by the resolution become the new screen dimensions.

Parameters:
Name Type Description
desiredScreenWidth number

The desired width of the screen.

desiredScreenHeight number

The desired height of the screen.

Returns:
Type Description
void

Protected Methods


initPlugins AbstractRenderer.ts:227
protected initPlugins(staticMap: object) → {void}

Initialize the plugins.

Parameters:
Name Type Description
staticMap object

The dictionary of statically saved plugins.

Returns:
Type Description
void

Powered by webdoc!