PIXI.AbstractRenderer
class AbstractRenderer extends PIXI.utils.EventEmitter
The AbstractRenderer is the base for a PixiJS Renderer. It is extended by the PIXI.CanvasRenderer and PIXI.Renderer which can be used for rendering a PixiJS scene.
Constructor
new PIXI.AbstractRenderer(type: PIXI.RENDERER_TYPE, options: IRendererOptions) → {}
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
type | PIXI.RENDERER_TYPE |
The renderer type. |
||
options | IRendererOptions |
<optional> |
The optional renderer parameters. |
|
options.width | number |
<optional> |
800 |
The width of the screen. |
options.height | number |
<optional> |
600 |
The height of the screen. |
options.view | HTMLCanvasElement |
<optional> |
The canvas to use as a view, optional. |
|
options.useContextAlpha | boolean |
<optional> |
true |
Pass-through value for canvas' context |
options.autoDensity | boolean |
<optional> |
false |
Resizes renderer view in CSS pixels to allow for resolutions other than 1. |
options.antialias | boolean |
<optional> |
false |
Sets antialias |
options.resolution | number |
<optional> |
PIXI.settings.RESOLUTION |
The resolution / device pixel ratio of the renderer. |
options.preserveDrawingBuffer | boolean |
<optional> |
false |
Enables drawing buffer preservation, enable this if you need to call toDataUrl on the WebGL context. |
options.clearBeforeRender | boolean |
<optional> |
true |
This sets if the renderer will clear the canvas or not before the new render pass. |
options.backgroundColor | number |
<optional> |
0x000000 |
The background color of the rendered area (shown if not transparent). |
options.backgroundAlpha | number |
<optional> |
1 |
Value from 0 (fully transparent) to 1 (fully opaque). |
Summary
Properties from AbstractRenderer
boolean |
|
number |
|
number |
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boolean |
|
number |
|
object |
|
object |
|
boolean |
|
number |
|
PIXI.Rectangle |
Measurements of the screen. (0, 0, screenWidth, screenHeight). |
number |
|
boolean |
|
HTMLCanvasElement |
|
number |
|
number |
|
Array<number> |
|
string |
|
PIXI.DisplayObject |
|
Methods from AbstractRenderer
this |
|
void |
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PIXI.RenderTexture |
|
PIXI.RenderTexture |
|
void |
|
void |
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Public Properties
autoDensity: boolean = --
Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.
backgroundAlpha: number
The background color alpha. Setting this to 0 will make the canvas transparent.
backgroundColor: number
The background color to fill if not transparent
clearBeforeRender: boolean
This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set.
height: number = 600
Same as view.height, actual number of pixels in the canvas by vertical.
preserveDrawingBuffer: boolean
The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
resolution: number = PIXI.settings.RESOLUTION
The resolution / device pixel ratio of the renderer.
screen: PIXI.Rectangle
Measurements of the screen. (0, 0, screenWidth, screenHeight).
Its safe to use as filterArea or hitArea for the whole stage.
type: number = PIXI.RENDERER_TYPE.UNKNOWN
The type of the renderer.
useContextAlpha: boolean
Pass-thru setting for the canvas' context alpha
property. This is typically
not something you need to fiddle with. If you want transparency, use backgroundAlpha
.
view: HTMLCanvasElement
The canvas element that everything is drawn to.
width: number = 800
Same as view.width, actual number of pixels in the canvas by horizontal.
Protected Properties
protected _backgroundColor: number = 0
The background color as a number.
protected _backgroundColorRgba: Array<number>
The background color as an [R, G, B, A] array.
protected _backgroundColorString: string = "#000000"
The background color as a string.
protected _lastObjectRendered: PIXI.DisplayObject = undefined
The last root object that the renderer tried to render.
Public Methods
addSystem(ClassRef: ISystemConstructor, name: string) → {this}
Adds a new system to the renderer.
Name | Type | Description |
---|---|---|
ClassRef | ISystemConstructor |
Class reference |
name | string |
Property name for system |
Type | Description |
---|---|
this |
Return instance of renderer |
destroy(removeView: boolean) → {void}
Removes everything from the renderer and optionally removes the Canvas DOM element.
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
removeView | boolean |
<optional> |
false |
Removes the Canvas element from the DOM. |
Type | Description |
---|---|
void |
generateTexture(displayObject: PIXI.IRenderableObject, options: object) → {PIXI.RenderTexture}
Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.
Name | Type | Attributes | Description |
---|---|---|---|
displayObject | PIXI.IRenderableObject |
The displayObject the object will be generated from. |
|
options | object |
<optional> |
Generate texture options. |
options.scaleMode | PIXI.SCALE_MODES |
The scale mode of the texture. |
|
options.resolution | number |
The resolution / device pixel ratio of the texture being generated. |
|
options.region | PIXI.Rectangle |
The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject. |
|
options.multisample | PIXI.MSAA_QUALITY |
The number of samples of the frame buffer. |
Type | Description |
---|---|
PIXI.RenderTexture |
A texture of the graphics object. |
generateTexture(displayObject: PIXI.IRenderableObject, scaleMode: PIXI.SCALE_MODES, resolution: number, region: PIXI.Rectangle) → {PIXI.RenderTexture}
Please use the options argument instead.
Name | Type | Attributes | Description |
---|---|---|---|
displayObject | PIXI.IRenderableObject |
The displayObject the object will be generated from. |
|
scaleMode | PIXI.SCALE_MODES |
<optional> |
The scale mode of the texture. |
resolution | number |
<optional> |
The resolution / device pixel ratio of the texture being generated. |
region | PIXI.Rectangle |
<optional> |
The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject. |
Type | Description |
---|---|
PIXI.RenderTexture |
A texture of the graphics object. |
resize(desiredScreenWidth: number, desiredScreenHeight: number) → {void}
Resizes the screen and canvas as close as possible to the specified width and height. Canvas dimensions are multiplied by resolution and rounded to the nearest integers. The new canvas dimensions divided by the resolution become the new screen dimensions.
Name | Type | Description |
---|---|---|
desiredScreenWidth | number |
The desired width of the screen. |
desiredScreenHeight | number |
The desired height of the screen. |
Type | Description |
---|---|
void |
Protected Methods
protected initPlugins(staticMap: object) → {void}
Initialize the plugins.
Name | Type | Description |
---|---|---|
staticMap | object |
The dictionary of statically saved plugins. |
Type | Description |
---|---|
void |