import type { BatchRenderer } from '../BatchRenderer';
import type { DisplayObject } from '@pixi/display';
/**
* Redirects are used to aggregate the resources needed by the WebGL pipeline to render
* a display-object. This includes the base primitives (geometry), uniforms, and
* textures (which are handled as "special" uniforms).
*
* @see AttributeRedirect
*/
export abstract class Redirect
{
/**
* The property on the display-object that holds the resource.
*
* Instead of a property, you can provide a callback that generates the resource
* on invokation.
*/
public source: string | ((displayObject: DisplayObject, renderer: BatchRenderer) => any);
/** The shader variable that references the resource, e.g. attribute or uniform name. */
public glslIdentifer: string;
constructor(source: string | ((displayObject: DisplayObject) => any), glslIdentifer: string)
{
this.source = source;
this.glslIdentifer = glslIdentifer;
}
}
export default Redirect;
Powered by webdoc!