import { vertex } from '@tools/fragments';
import fragment from './old-film.frag';
import { Filter } from '@pixi/core';
import type { FilterSystem, RenderTexture } from '@pixi/core';
import type { CLEAR_MODES } from '@pixi/constants';

interface OldFilmFilterOptions {
    sepia: number;
    noise: number;
    noiseSize: number;
    scratch: number;
    scratchDensity: number;
    scratchWidth: number;
    vignetting: number;
    vignettingAlpha: number;
    vignettingBlur: number;
}

/**
 * The OldFilmFilter applies a Old film effect to an object.<br>
 * ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/old-film.gif)
 *
 * @class
 * @extends PIXI.Filter
 * @memberof PIXI.filters
 * @see @pixi/filter-old-film
 * @see pixi-filters
 */
class OldFilmFilter extends Filter
{
    /** Default constructor options */
    public static readonly defaults: OldFilmFilterOptions = {
        sepia: 0.3,
        noise: 0.3,
        noiseSize: 1.0,
        scratch: 0.5,
        scratchDensity: 0.3,
        scratchWidth: 1.0,
        vignetting: 0.3,
        vignettingAlpha: 1.0,
        vignettingBlur: 0.3,
    };

    /** A see value to apply to the random noise generation */
    public seed = 0;

    /**
     * @param {object|number} [options] - The optional parameters of old film effect.
     *                        When options is a number , it will be `seed`
     * @param {number} [options.sepia=0.3] - The amount of saturation of sepia effect,
     *        a value of `1` is more saturation and closer to `0` is less, and a value of
     *        `0` produces no sepia effect
     * @param {number} [options.noise=0.3] - Opacity/intensity of the noise effect between `0` and `1`
     * @param {number} [options.noiseSize=1.0] - The size of the noise particles
     * @param {number} [options.scratch=0.5] - How often scratches appear
     * @param {number} [options.scratchDensity=0.3] - The density of the number of scratches
     * @param {number} [options.scratchWidth=1.0] - The width of the scratches
     * @param {number} [options.vignetting=0.3] - The radius of the vignette effect, smaller
     *        values produces a smaller vignette
     * @param {number} [options.vignettingAlpha=1.0] - Amount of opacity of vignette
     * @param {number} [options.vignettingBlur=0.3] - Blur intensity of the vignette
     * @param {number} [seed=0] - A see value to apply to the random noise generation
     */
    constructor(options?: Partial<OldFilmFilterOptions>, seed = 0)
    {
        super(vertex, fragment);
        this.uniforms.dimensions = new Float32Array(2);

        if (typeof options === 'number')
        {
            this.seed = options;
            options = undefined;
        }
        else
        {
            this.seed = seed;
        }

        Object.assign(this, OldFilmFilter.defaults, options);
    }

    /**
     * Override existing apply method in PIXI.Filter
     * @private
     */
    apply(filterManager: FilterSystem, input: RenderTexture, output: RenderTexture, clear: CLEAR_MODES): void
    {
        this.uniforms.dimensions[0] = input.filterFrame?.width;
        this.uniforms.dimensions[1] = input.filterFrame?.height;

        // named `seed` because in the most programming languages,
        // `random` used for "the function for generating random value".
        this.uniforms.seed = this.seed;

        filterManager.applyFilter(this, input, output, clear);
    }

    /**
     * The amount of saturation of sepia effect,
     * a value of `1` is more saturation and closer to `0` is less,
     * and a value of `0` produces no sepia effect
     * @default 0
     */
    set sepia(value: number)
    {
        this.uniforms.sepia = value;
    }

    get sepia(): number
    {
        return this.uniforms.sepia;
    }

    /**
     * Opacity/intensity of the noise effect between `0` and `1`
     * @default 0
     */
    set noise(value: number)
    {
        this.uniforms.noise = value;
    }

    get noise(): number
    {
        return this.uniforms.noise;
    }

    /**
     * The size of the noise particles
     * @default 0
     */
    set noiseSize(value: number)
    {
        this.uniforms.noiseSize = value;
    }

    get noiseSize(): number
    {
        return this.uniforms.noiseSize;
    }

    /**
     * How often scratches appear
     * @default 0
     */
    set scratch(value: number)
    {
        this.uniforms.scratch = value;
    }

    get scratch(): number
    {
        return this.uniforms.scratch;
    }

    /**
     * The density of the number of scratches
     * @default 0
     */
    set scratchDensity(value: number)
    {
        this.uniforms.scratchDensity = value;
    }

    get scratchDensity(): number
    {
        return this.uniforms.scratchDensity;
    }

    /**
     * The width of the scratches
     * @default 0
     */
    set scratchWidth(value: number)
    {
        this.uniforms.scratchWidth = value;
    }

    get scratchWidth(): number
    {
        return this.uniforms.scratchWidth;
    }

    /**
     * The radius of the vignette effect, smaller
     * values produces a smaller vignette
     * @default 0
     */
    set vignetting(value: number)
    {
        this.uniforms.vignetting = value;
    }

    get vignetting(): number
    {
        return this.uniforms.vignetting;
    }

    /**
     * Amount of opacity of vignette
     * @default 0
     */
    set vignettingAlpha(value: number)
    {
        this.uniforms.vignettingAlpha = value;
    }

    get vignettingAlpha(): number
    {
        return this.uniforms.vignettingAlpha;
    }

    /**
     * Blur intensity of the vignette
     * @default 0
     */
    set vignettingBlur(value: number)
    {
        this.uniforms.vignettingBlur = value;
    }

    get vignettingBlur(): number
    {
        return this.uniforms.vignettingBlur;
    }
}

export { OldFilmFilter };
export type { OldFilmFilterOptions };
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