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import { Filter } from '@pixi/core';
import { BLEND_MODES } from '@pixi/constants';
import { AlphaFilter } from '@pixi/filter-alpha';
import { BlurFilterPass } from '@pixi/filter-blur';
import { settings } from '@pixi/settings';
import { Point } from '@pixi/math';
import type { FilterSystem, RenderTexture } from '@pixi/core';
import type { CLEAR_MODES } from '@pixi/constants';
type BlurValue = number | Point | number[];
/**
* The BloomFilter applies a Gaussian blur to an object.
* The strength of the blur can be set for x- and y-axis separately.<br>
* 
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
* @see @pixi/filter-bloom
* @see pixi-filters
*/
class BloomFilter extends Filter
{
private blurXFilter: BlurFilterPass;
private blurYFilter: BlurFilterPass;
private defaultFilter: AlphaFilter;
/**
* @param {number|PIXI.Point|number[]} [blur=2] - Sets the strength of both the blurX and blurY properties simultaneously
* @param {number} [quality=4] - The quality of the blurX & blurY filter.
* @param {number} [resolution=PIXI.settings.FILTER_RESOLUTION] - The resolution of the blurX & blurY filter.
* @param {number} [kernelSize=5] - The kernelSize of the blurX & blurY filter.Options: 5, 7, 9, 11, 13, 15.
*/
constructor(blur: BlurValue = 2, quality = 4, resolution: number = settings.FILTER_RESOLUTION, kernelSize = 5)
{
super();
let blurX;
let blurY;
if (typeof blur === 'number')
{
blurX = blur;
blurY = blur;
}
else if (blur instanceof Point)
{
blurX = blur.x;
blurY = blur.y;
}
else if (Array.isArray(blur))
{
blurX = blur[0];
blurY = blur[1];
}
this.blurXFilter = new BlurFilterPass(true, blurX, quality, resolution, kernelSize);
this.blurYFilter = new BlurFilterPass(false, blurY, quality, resolution, kernelSize);
this.blurYFilter.blendMode = BLEND_MODES.SCREEN;
this.defaultFilter = new AlphaFilter();
}
apply(filterManager: FilterSystem, input: RenderTexture, output: RenderTexture, clear: CLEAR_MODES): void
{
const renderTarget = filterManager.getFilterTexture();
// TODO - copyTexSubImage2D could be used here?
this.defaultFilter.apply(filterManager, input, output, clear);
this.blurXFilter.apply(filterManager, input, renderTarget, 1);
this.blurYFilter.apply(filterManager, renderTarget, output, 0);
filterManager.returnFilterTexture(renderTarget);
}
/**
* Sets the strength of both the blurX and blurY properties simultaneously
* @default 2
*/
get blur(): number
{
return this.blurXFilter.blur;
}
set blur(value: number)
{
this.blurXFilter.blur = this.blurYFilter.blur = value;
}
/**
* Sets the strength of the blurX property
* @default 2
*/
get blurX(): number
{
return this.blurXFilter.blur;
}
set blurX(value: number)
{
this.blurXFilter.blur = value;
}
/**
* Sets the strength of the blurY property
* @default 2
*/
get blurY(): number
{
return this.blurYFilter.blur;
}
set blurY(value: number)
{
this.blurYFilter.blur = value;
}
}
export { BloomFilter };