- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 161
- 162
- 163
- 164
- 165
- 166
- 167
- 168
- 169
- 170
- 171
- 172
- 173
- 174
- 175
- 176
- 177
- 178
- 179
- 180
- 181
- 182
- 183
- 184
- 185
import { AbstractMultiResource } from './AbstractMultiResource';
import { TARGETS } from '@pixi/constants';
import type { Resource } from './Resource';
import type { ISize } from '@pixi/math';
import type { ArrayFixed } from '@pixi/utils';
import type { BaseTexture } from '../BaseTexture';
import type { Renderer } from '../../Renderer';
import type { GLTexture } from '../GLTexture';
/** Constructor options for CubeResource */
export interface ICubeResourceOptions extends ISize
{
/** Whether to auto-load resources */
autoLoad?: boolean;
/** In case BaseTextures are supplied, whether to copy them or use. */
linkBaseTexture?: boolean;
}
/**
* Resource for a CubeTexture which contains six resources.
* @memberof PIXI
*/
export class CubeResource extends AbstractMultiResource
{
items: ArrayFixed<BaseTexture, 6>;
/**
* In case BaseTextures are supplied, whether to use same resource or bind baseTexture itself.
* @protected
*/
linkBaseTexture: boolean;
/**
* @param {Array<string|PIXI.Resource>} [source] - Collection of URLs or resources
* to use as the sides of the cube.
* @param options - ImageResource options
* @param {number} [options.width] - Width of resource
* @param {number} [options.height] - Height of resource
* @param {number} [options.autoLoad=true] - Whether to auto-load resources
* @param {number} [options.linkBaseTexture=true] - In case BaseTextures are supplied,
* whether to copy them or use
*/
constructor(source?: ArrayFixed<string | Resource, 6>, options?: ICubeResourceOptions)
{
const { width, height, autoLoad, linkBaseTexture } = options || {};
if (source && source.length !== CubeResource.SIDES)
{
throw new Error(`Invalid length. Got ${source.length}, expected 6`);
}
super(6, { width, height });
for (let i = 0; i < CubeResource.SIDES; i++)
{
this.items[i].target = TARGETS.TEXTURE_CUBE_MAP_POSITIVE_X + i;
}
this.linkBaseTexture = linkBaseTexture !== false;
if (source)
{
this.initFromArray(source, options);
}
if (autoLoad !== false)
{
this.load();
}
}
/**
* Add binding.
* @param baseTexture - parent base texture
*/
bind(baseTexture: BaseTexture): void
{
super.bind(baseTexture);
baseTexture.target = TARGETS.TEXTURE_CUBE_MAP;
}
addBaseTextureAt(baseTexture: BaseTexture, index: number, linkBaseTexture?: boolean): this
{
if (linkBaseTexture === undefined)
{
linkBaseTexture = this.linkBaseTexture;
}
if (!this.items[index])
{
throw new Error(`Index ${index} is out of bounds`);
}
if (!this.linkBaseTexture
|| baseTexture.parentTextureArray
|| Object.keys(baseTexture._glTextures).length > 0)
{
// copy mode
if (baseTexture.resource)
{
this.addResourceAt(baseTexture.resource, index);
}
else
{
throw new Error(`CubeResource does not support copying of renderTexture.`);
}
}
else
{
// link mode, the difficult one!
baseTexture.target = TARGETS.TEXTURE_CUBE_MAP_POSITIVE_X + index;
baseTexture.parentTextureArray = this.baseTexture;
this.items[index] = baseTexture;
}
if (baseTexture.valid && !this.valid)
{
this.resize(baseTexture.realWidth, baseTexture.realHeight);
}
this.items[index] = baseTexture;
return this;
}
/**
* Upload the resource
* @param renderer
* @param _baseTexture
* @param glTexture
* @returns {boolean} true is success
*/
upload(renderer: Renderer, _baseTexture: BaseTexture, glTexture: GLTexture): boolean
{
const dirty = this.itemDirtyIds;
for (let i = 0; i < CubeResource.SIDES; i++)
{
const side = this.items[i];
if (dirty[i] < side.dirtyId || glTexture.dirtyId < _baseTexture.dirtyId)
{
if (side.valid && side.resource)
{
side.resource.upload(renderer, side, glTexture);
dirty[i] = side.dirtyId;
}
else if (dirty[i] < -1)
{
// either item is not valid yet, either its a renderTexture
// allocate the memory
renderer.gl.texImage2D(side.target, 0,
glTexture.internalFormat,
_baseTexture.realWidth,
_baseTexture.realHeight,
0,
_baseTexture.format,
glTexture.type,
null);
dirty[i] = -1;
}
}
}
return true;
}
/** Number of texture sides to store for CubeResources. */
static SIDES = 6;
/**
* Used to auto-detect the type of resource.
* @param {*} source - The source object
* @returns {boolean} `true` if source is an array of 6 elements
*/
static test(source: unknown): source is ArrayFixed<string | Resource, 6>
{
return Array.isArray(source) && source.length === CubeResource.SIDES;
}
}